Her Fury |
|
---|---|
Attack |
300 |
Rate of Fire |
19 |
Impact |
31 |
Range |
66 |
Stability |
42 |
Reload |
60 |
Magazine |
4 |
Her Fury is a Sniper Rifles in Destiny.
A weapon carried by the Vestian Guard in their fight against the Taken.
Her Fury Information
- Archetype: ??
- Upgraded With: ??
- Note: ??
Her Fury Location / Where to Find
- Challenge of the Elders
This item is granted through the Challenge of the Elders.
Primary Perks
Quick unassisted kills with this weapon reduce grenade and melee cooldown.
This weapon becomes more accurate as your health gets lower.
Precision kills with this weapon cause the target to explode.
Kills with this weapon reduce the cooldown of your grenade.
This weapon gains better target acquisition.
Readying this weapon grants a brief period of bonus accuracy.
Consume a more powerful Weapon to boost the Attack value of this Weapon.
This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
Kills with this weapon while critically wounded have a chance to start regenerating health.
Missing a shot has a chance to return ammo directly to the magazine.
Precision kills with this weapon dramatically increase reload speed.
Chance to return a portion of the magazine after an assist.
Increases the reload speed of this weapon when its mag is empty.
Rapidly landing precision hits will return one round to the magazine.
This weapon gains a boost to range and handling when health is low.
It's easier to aim under fire using this weapon.
This weapon causes Void damage.
Selectable Perks 1
Agile, snappy scope. Handles beautifully. Rewards a skilled hand.
Longest-range scope. Heavy optics for pinpoint sniping.
Mid-zoom precision scope. Increased range and target acquisition. Heavy.
Low-zoom scope. Improved range and handling.
Long-range scope. Excellent target acquisition. Improves weapon range.
Short-range scope. Quick to aim, with good range.
Very long distance scope. Superb target acquisition and recoil control.
Mid-zoom scope. Useful for unpredictable situations.
Improved optics, significantly improved handling.
Improved optics, decreased handling, improved range, slightly decreased stability.
Selectable Perks 2
These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
Increased Magazine Size Reduced Stability
Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.
Increased Stability Reduced Range
Increased Stability, Faster Handling Reduced Range
Faster Reload Reduced Range
This weapon has extremely low recoil.
This weapon can be drawn unbelievably fast.
Increased Range Reduced Stability
Increased Range Slower Reload
Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.
Increased Range and Stability Slower Reload, Reduced Magazine Size
Aiming this weapon is incredibly fast.
Reload this weapon quickly.
Selectable Perks 3
Activates a Blue Chroma glow.
Deactivates Chroma glow and randomly resets the Chroma node. Any active Chroma on this item will be lost.
Activates a Green Chroma glow.
Activates a Magenta Chroma glow.
Activates an Orange Chroma glow.
Activates a Red Chroma glow.
Activates a White Chroma glow.
Activates a Yellow Chroma glow.
Multiplier and Archetype
Archetype | RPM | Damage | Range (meters) | Stability | ADS (seconds) | Reload (seconds) | Magazine (rounds) | Max Ammo |
Balanced | 72 | 137.5 | 13.55-14.95 | 31-49 | 0.37-0.40 | 2.85-3.08 | 3-5 | ?? |
Lightweight | 138 | 71.5 | 12.85-14.30 | 26-44 | 0.333-0.364 | 2.63-2.83 | 3-5 | ?? |
Precise | 113 | 88 | 14.70-16.05 | 31-49 | 0.387-0.413 | 2.79-3.01 | 3-5 | ?? |
Marksman | 60 | 149 | 15.75-17.20 | 11-29 | 0.403-0.433 | 2.97-3.22 | 3-5 | ?? |
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