Abilities are powers given to Guardians by the Traveler. They are alternatively referred to as "space magic". They are largely impacted by class and focus. Classes determine the focuses a player can choose, and those focuses determine the abilities a player can choose. They can be unlocked and upgraded by gaining experience.
Abilities
Hunter
Titan
Warlock
Hunter Abilities
Gunslinger Subclass
"A lone wolf who lives for the perfect shot."
Gunslinger in Destiny, is a subclass of Hunter. Gunslingers specialize in Solar Damage and Solar based abilities. This is the default subclass of Hunter and is available from the start of the game. Below is a list of unlockable Gunslinger abilities:
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List
Name | Type | Description |
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Attack | "An explosive grenade that catches enemies on fire, causing additional damage over time" |
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Attack | "A grenade which detonates on impact, releasing multiple drones that seek nearby enemies." Needs incendiary grenade first |
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Attack | "An explosive grenade that sticks to surfaces and detonates when enemies pass through the laser trigger." Requires Swarm Grenade |
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Movement | "Jump a second time after leaving the ground." |
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Movement | "Upgrades Double Jump for better directional control while in the air." |
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Movement | "Upgrades Double Jump with a third jump." |
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Movement | "Upgrades Double Jump for even greater height." |
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Super | "Summon a flaming pistol which disintegrates enemies with Solar Light." |
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Super | "Significantly increases the accuracy of Golden Gun" |
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Super | "Killing enemies with Golden Gun causes them to explode." |
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Super | "Reduces the cooldown of Golden Gun, allowing it to be used more often." |
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Melee | "Throw a knife from a distance." |
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Melee | "Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun." |
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Melee | "Throwing Knife catches enemies on fire, dealing additional damage over time." |
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Melee | "Precision kills with Throwing Knife immediately resets its cooldown" |
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Passive | "Training focused on toughness and speed." Raises armor and agility |
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Passive | "Training focused on battle recovery and speed." Raises Recovery and agility |
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Passive | "Training focused on battle recovery and toughness." Raises Armor and Recovery |
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Passive | "Picking up armor reduces the cooldown of your grenade and Throwing Knife." |
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Passive | "Golden Gun overpenetrates and can damage multiple targets." |
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Passive | "Precision kills increase weapon stability. Stacks up to 3 times." |
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Passive | "Training focused on all attributes." Raises Armor, Recovery and Agility |
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Passive | "Training focused on toughness at all costs." Raises Armor |
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Passive | "Training focused on maximum battle recovery." Raises Recovery |
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Passive | "Precision kills increase weapon reload speed. Stacks up to 3 times" |
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Passive | "Increases the range of Golden Gun." |
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Passive | "Gains an additional Throwing Knife." |
Bladedancer Subclass
"Beautiful lethality, relentless style."
Bladedancer in Destiny, is a subclass of Hunter. Bladedancers specialize in Arc Damage and Arc based abilities. This subclass is unlocked at level 15. Below are a list of the Bladedancer unlockable abilities:
Grid
List
Name | Type | Description |
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Attack | "An explosive grenade which deals additional damage when attached to enemies." |
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Attack | "A grenade which splits on impact, creating multiple projectiles which seek enemies." |
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Attack | "A grenade that chains bolts of lightning to nearby enemies." |
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Movement | "Jump a second time after leaving the ground." |
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Movement | "Upgrades Double Jump for even greater height." |
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Movement | "Upgrades Double Jump for better directional control while in the air." |
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Movement | "A short distance teleport that replaces Double Jump." |
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Super | "Charge your blade with Arc Light and consume your foes with lightning." |
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Super | "Press R2/RT during Arc Blade to damage nearby enemies" |
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Super | "Press R2/RT during Arc Blade to unleash a destructive wave of energy that travels along the ground." |
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Super | "Press R2 during Arc Blade to disappear from sight." |
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Melee | "A powerful melee attack with extended range." |
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Melee | "Hitting an enemy from behind with Blink Strike causes significantly more damage." |
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Melee | "Hitting an enemy with Blink Strike grants brief invisibility" |
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Melee | "Reduces the cooldown of Blink Strike." |
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Passive | "Training focused on toughness and speed." Raises Armor and Agility |
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Passive | "Training focused on battle recovery and speed." Raised Recovery and Agility |
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Passive | "Training focused on battle recovery and toughness." Raised Armor and Recovery |
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Passive | "Increases maximum sprint speed and extends slide distance." |
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Passive | "Weapons ready immediately after dealing damage with any knife attack." |
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Passive | "Increases the duration of invisibility effects." |
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Passive | "Training focused on all attributes." Raises Armor, Recovery and Agility |
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Passive | "Training focused on toughness at all costs." Raises Armor significantly |
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Passive | "Training focused on maximum battle recovery." Raises Recovery significantly and agility slightly |
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Passive | "Killing an enemy with Arc Blade extends its duration." |
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Ability | "Gain invisibility after crouching in place for a short time." |
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Passive | "Kills with Arc Blade and Blink Strike immediately regenerate health." |
Titan Abilities
Striker Subclass
"At close quarters a fist is better than any gun."
Striker in Destiny, is a subclass of Titan. They specialize in Arc Damage and Arc based abilities. This is the default subclass for Titans and is available from the beginning of the game. Below is a list of all the Striker abilities that can be unlocked:
Grid
List
Name | Type | Description |
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Attack | "An explosive grenade that disorients the enemies it damages." |
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Attack | "A grenade that periodically damages enemies inside its explosion radius." |
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Attack | "A grenade that sticks to any surface periodically emitting bolts of lightning." |
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Movement | "Jump and then press X/A again while in the air activate lift." |
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Movement | "Upgrades Lift to travel to greater heights." |
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Movement | "Upgrades Lift for better directional control while in the air." |
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Movement | "Upgrades Lift to provide a strong initial burst of momentum." |
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Super | "Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light." |
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Super | "Fist of Havoc leaves a damage-dealing field in its wake." |
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Super | "After jumping, Fist of Havoc can be aimed at enemies below." |
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Super | "Fist of Havoc unleashes a wave of devastating energy which travels along the ground." |
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Melee | "A punishing melee attack that deals bonus damage." |
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Melee | "Hits with Storm Fist have a chance to immediately reset its cooldown." |
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Melee | "Hits with Storm Fist have a chance to deal area of effect damage around the target." |
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Melee | "Kills with Storm Fist significantly reduce the cooldown of Fist of Havoc." |
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Passive | "Training focused on battle recovery and toughness." Raises Armor and Recovery |
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Passive | "Training focused on speed and toughness." Raises Armor and Agility |
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Passive | "Training focused on battle recovery and speed." Raises Recovery and Agility |
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Passive | "Sprinting increases the distance of Fist of Havoc" |
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Passive | "Increases the duration of Pulse Grenade, Shock Grenade, and Aftermath." |
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Passive | "Kills with melee attacks immediately trigger health regeneration." |
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Passive | "Training focused on all attributes." Raises Armor, Recovery and Agility |
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Passive | "Training focused on maximum battle recovery." Raises Recovery |
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Passilve | "Training focused on raw speed." Raises agility |
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Passive | "You are harder to kill while using Fist of Havoc." |
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Melee | "After sprinting for a short time, press R1/RB to unleash a devastating melee attack" |
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Passive | "After sprinting for a short time, gain a protective field." |
Defender Subclass
"The wall against which the Darkness breaks."
Defender in Destiny, is a subclass of Titan. Defenders specialize in Void Damage and Void based abilities. This subclass is unlocked at level 15. Below is a list of unlockable abilites for the Defender:
Grid
List
Name | Type | Description |
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Attack | "A grenade which binds to enemies and explodes twice" |
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Attack | "A grenade that attaches to any surface and emits a torrent of damaging Void Light." |
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Attack | "An explosive grenade that prevents enemies from using their abilities for a short time." |
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Movement | "Jump and then press X again while in the air to activate Lift." |
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Movement | "Upgrades Lift to carry you higher." |
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Movement | "Upgrades Lift for better directional control while in the air." |
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Movement | "Upgrades Lift to provide a strong initial burst of momentum." |
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Super | "Shape Void Light into an indestructible shield to protect you and your allies from harm." |
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Super | "While inside Ward of Dawn you and your allies gain significant damage resistance." |
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Super | "Passing through Ward of Dawn grants you and your allies a temporary shield." |
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Super | "Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage." |
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Melee | "Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage." |
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Melee | "While Force Barrier is active all your weapons reload and ready blindingly fast." |
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Melee | "When the shield created by Disintegrate is active all your kills have a chance to create Orbs of Light." |
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Melee | "Force Barrier continually recharges." |
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Passive | "Training focused on battle recovery and toughness." Raises Armor and Recovery |
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Passive | "Training focused on speed and toughness." Raises Armor and Agility |
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Passive | "Training focused on battle recovery and speed." Raises Recovery and Agility |
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Passive | "Increases the duration of Ward of Dawn." |
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Passive | "Increases the duration and strength of the shield created by disintegrate." |
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Passive | "As Ward of Dawn takes damage from enemy fire it creates additional Orbs of Light." |
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Passive | "Training focused on all attributes." Raises Armor, Recovery and Agility |
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Passive | "Training focused on maximum battle recovery." Raises Recovery |
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Passilve | "Training focused on raw speed." Raises agility |
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Passive | "Reduces the cooldown time of Ward of Dawn." |
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Passive | "Heavy Weapon kills have a chance to create Orbs of Light for your allies." |
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Passive | "Increases the benefits granted by Blessing of Light and Weapons of Light." |
Warlock Abilities
Voidwalker Subclass
"Those who have stared into the Void are not bound by laws of space and time."
Voidwalker in Destiny, is a subclass of Warlock. They specialize in Void Damage and Energy based abilities. This is the default subclass for Warlocks and is available from the very beginning of the game. Below is a list of unlockable Voidwalker abilities:
Grid
List
Name | Type | Description |
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Attack | "A grenade that creates a Vortex which continually damages enemies trapped inside." |
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Attack | "A grenade that splits into many submunitions and covers a large area with explosives." Requires Vortex Grenade |
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Attack | "A bolt of Void Light which forks into smaller bolts on impact which seek toward enemies." Requires Vortex Grenade |
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Movement | "Jump and then press X/A again while in the air to activate Glide." |
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Movement | "Upgrades Glide for better directional control while in the air." |
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Movement | "Upgrades Glide to provide an initial boost of speed." |
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Movement | "A short distance teleport which replaces Glide." |
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Super | "Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast." |
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Super | "Nova Bomb creates a Vortex which continually damages enemies trapped inside." |
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Super | "Nova Bomb splits into three projectiles." |
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Super | "Nova Bomb travels farther and faster." |
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Melee | "A powerful melee attack which drains energy from enemies and uses it to reduce cooldown of your grenade." |
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Melee | "Killing an enemy with Energy Drain increases movement speed for a short time." |
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Melee | "Killing an energy with Energy Drain immediately restores a significant portion of your health." |
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Melee | "Killing an enemy with Energy Drain reduces the cooldown of Nova Bomb." |
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Passive | "Training focused on battle recovery and speed." raises Recovery and Agility |
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Passive | "Training focused on battle recovery and toughness." Raises Armor and Recovery |
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Passive | "Training focused on toughness and speed." Raises Armor and Agility |
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Passive | "Increases the size of explosions created by Nova Bomb and grenades." |
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Passive | "Nova Bomb tracks enemies." |
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Passive | "Increases the duration of the Energy Drain effect." |
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Passive | "Training focused on all attributes." Raises Armor, Recovery and Agility |
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Passive | "Training focused on raw speed." Raises Agility |
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Passive | "Training focused on toughness at all costs." Raises Armor and Recovery |
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Passive | "Increases the range of Axion Bolt seekers and the duration of the Vortex effect of Nova Bomb and Vortex Grenade." |
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Passive | "Enemies killed by any of your abilities explode." |
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Passive | "Damaging enemies with Nova Bomb or any grenade triggers the Energy Drain effect." |
Sunsinger Subclass
"There are flames that even the Darkness cannot extinguish"
Sunsinger in Destiny, is a sublcass of the Warlock. They specialize in Solar Damage and Solar based abilities. This subclass is unlocked at level 15. Below are the unlockable abilities of the Sunsinger:
Grid
List
Name | Type | Description |
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Attack | "A grenade that creates a flare of Solar Light which continually damages enemies trapped inside." |
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Attack | "A grenade that unleashes bolts of Solar Light at nearby enemies." |
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Attack | "An explosive grenade that causes bonus damage when attached to its target." |
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Movement | "Jump and then press X again while in the air to activate Glide." |
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Movement | "Upgrades Glide for better directional control while in the air." |
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Movement | "Upgrades Glide to provide an initial boost of speed." |
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Movement | 'Upgrades Glide to provide bonuses to both speed and control." |
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Super | "Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities." |
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Super | "While active, Radiance reduces all cooldowns for nearby allies." |
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Super | "While active, Radiance reduces incoming damage." |
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Super | "Radiance can now be activated from beyond the grave. Doing so returns you to life." |
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Melee | "A powerful melee attack that Ignites enemies, causing damage over time." |
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Melee | "Killing an enemy with Scorch reduces incoming damage for a short time." |
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Melee | "Hitting en enemy with Scorch knocks them back." |
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Melee | "Killing enemies with Scorch causes them to explode." |
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Passive | "Training focused on battle recovery and speed." Raises Recovery and Agility |
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Passive | "Training focused on battle recovery and toughness." Raises Armor and Recovery |
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Passive | "Training focused on toughness and speed." Raises Armor and Agility |
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Passive | "Increases the duration of Radiance." |
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Passive | "Enemies you Ignite burn longer and take more damage." |
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Passive | "Killing an enemy with Scorch has a chance to generate orbs of light." |
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Passive | "Training focused on all attributes." Raises Armor, Recovery and Agility |
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Passive | "Training focused on raw speed." Significantly raises Agility |
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Passive | "Training focused on toughness at all costs." Raises Armor significantly and Recovery slightly |
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Passive | "All grenades ignite enemies, causing damage over time." |
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Ability | "Aiming your weapon while in the air will hold you in place for a short time." |
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Passive | "Gain an additional grenade." |
umm why tf do titans and warlocks get better abilities in taken king my bow lasts a second while there going super saiyan looking like goku battaling freeza
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