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The Devil You Don't

Attack

140

Rate of Fire

32

Impact

68

Range

17

Stability

41

Reload

53

Magazine

5

The Devil You Don't is a Hand Cannons in Destiny.

 

 

So many demons, it's hard to keep their names straight.

 

The Devil You Don't Information

  • Archetype: ??
  • Upgraded With: ??
  • Note: ??

 

 

The Devil You Don't Location / Where to Find

 

 

Primary Perks

Ascend

Increases the Attack value of this weapon to the highest available in Year 1.

 

Clown Cartridge

Reloading this weapon has a chance to grant a larger than normal magazine.

 

Crowd Control

Kills with this weapon grant bonus damage for a short time.

 

Feeding Frenzy

Kills with this weapon increase reload speed for a short time.

 

Final Round

The last round in a magazine deals bonus damage.

 

Grenadier

Kills with this weapon reduce the cooldown of your grenade.

 

Hip Fire

This weapon has bonus accuracy while firing from the hip.

 

Kinetic

This weapon causes Kinetic damage.

 

Luck in the Chamber

One random bullet in the magazine causes considerable bonus damage.

 

Mulligan

Missing a shot has a chance to return ammo directly to the magazine.

 

Outlaw

Precision kills with this weapon dramatically increase reload speed.

 

Performance Bonus

Kills with this weapon have the chance to grant bonus reserve ammo.

 

Rangefinder

Aiming this weapon increases its effective range.

 

Return to Sender

Kills with this weapon have the chance to grant bonus ammo to the magazine.

 

Spray and Play

Increases the reload speed of this weapon when its mag is empty.

 

Third Eye

Radar stays active while aiming down this weapon's sights.

 

Who's Next?

A kill with the final round in the magazine increases reload speed.

 

Zen Moment

Causing damage with this weapon increases its stability.

 

Selectable Perks 1

FastDraw IS

Standard sight. A lightweight design, good for recoil control.

 

QuickDraw IS

Agile sight. Lightning-fast handling.

 

SteadyHand IS

Stable sight. Optimized for excellent recoil control.

 

SureShot IS

Snapshot sight. Excellent handling. Superb target acquisition.

 

TrueSight IS

Flexible sight. Light, with good recoil control. Strong target acquisition.

 

Selectable Perks 2

Armor Piercing Rounds

These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.

 

Explosive Rounds

Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.

 

Field Scout

Increases carried Ammo capacity.

 

Flared Magwell

Reload this weapon even faster.

 

High Caliber Rounds

Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.

 

Perfect Balance

This weapon has extremely low recoil.

 

Send It

Increases range and accuracy. Harder to handle. Decreases carried Ammo capacity.

 

Single Point Sling

Switch weapons faster. Move quicker while aiming.

 

Snapshot

Aiming this weapon is incredibly fast.

 

 

Multiplier and Archetype

 

Precision Damage Multiplier Flinch Multiplier Base Zoom
1.5x 1.75x 1.7x

 

Note: These are the ranges of values for each Archetype. Each Hand Cannon has its own values, but will fall between the ranges of its matching archetype.

Archetype RPM Damage Range (meters) Stability ADS (seconds) Reload (seconds) Magazine (rounds) Max Ammo
Balanced 138 47 23.1-24.9 31-49 0.203-0.233 3.43-3.76 4-12 16-60
Lightweight 164 42 22.1-23.9 26-44 0.167-0.197 3.13-3.40 4-12 16-60
Precise 138 47 24.6-26.4 31-49 0.220-0.247 3.35-3.66 4-12 16-60
Powerful 120 52 26.1-27.9 11-24 0.236-0.267 3.61-3.97 4-12 16-60

 

 

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