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There are 3 primary Guardian stats in Destiny. They reduce the cooldowns of certain skills allowing for their more frequent use. They are:

Stats

 

Primary Stats

intellect_icon.png

Intellect

 

Intellect reduces the cooldown time of Super Charged Abilities, allowing you to use them more often. Find and equip armor with Intellect to boost this effect. 100% Intellect will reduce your Super's cooldown from 5:30 to 3:55. You will also receive double the Super energy from kills.
discipline_icon.png

Discipline

 

Discipline decreases the cooldown time of your grenades, allowing you to use them more often. Find and equip armor with Discipline to boost this effect. Grenades take 60 seconds to cooldown, With 100% effectiveness this goes down to 20 seconds. 270 Discipline seems to be the cap for 100% effectiveness.
strength_icon.png

Strength

 

Strength reduces the cooldown time of your Throwing Knife, Storm Fist & Energy Drain, allowing you to use them more often. Using your melee while charged adds a damage\elemental bonus to the melee attack. Like the grenades it takes 60 seconds to cooldown. Strength decreases the cooldown period and at 100% effectiveness, it's 20 seconds. Again the cap seems to be 270 strength to max out the effectiveness.

 

Secondary Stats

Secondary stats in Destiny affect a player's damage taken, health regeneration and movement speed. Unlocking certain abilities will increase these stats, making a player harder to kill. These stats are:

Armor

Increases the amount of damage you can take before dying.

Recovery

Increases the speed at which you regain lost health

Agility

Increases your movement speed and maximum jump height.




    • 25 Jan 2017 06:33  

      In the JSON file of player data, there is STAT field that includes other stats such as: STAT_DEFENSE, STAT_OPTICS, and STAT_LIGHT. Could you please describe these stats?

      • Stats25 Aug 2016 15:48  

        At 290 int CD is 3:58, 300 it's 3:40. 421 it's 3:40. Going over doesn't help it's a waste. The most effective stats are 300 int and 300 dis. Obviously. Like it was stated before your not always lose to your opponent. But that doesn't mean dismiss it all together. You can hit tier 12 ( tier 4 in all 3 categories) but that's hard(ish). There are other ways to hit it but I don't want to go in to it. <br/> <br/>In other words don't try to go above and beyond. Because for once, it's pointless.

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