Weapon Stats.

In Destiny, all Weapons have specific stats that govern their effectiveness in combat. Some of these stats are displayed by inspecting the Weapon in your inventory screen and some aren't. The bars in this screen fill using values of 1-100. The higher the number the more the bar will fill. When you equip Upgrades on your weapon they will modify these bars to reflect their changes to these stats (except for the hidden ones). Below is a list of these stats, which ones are hidden and what they do:

Attack

Higher attack allows your weapons to damage higher-level opponents. This stat modifies the Impact stat when you are higher or lower level than your target (reducing or increasing damage).
DAMAGE UPGRADE

Rate of Fire

The number of shots per minute this weapon can fire. The higher the number the faster you can fire.
HAIR TRIGGER | FULL AUTO

Impact

Increases the damage inflicted by each round. For all intensive purposes you may as well call this "damage per round". This stat is modified by Attack, your character level vs. the level of the target you are shooting at, the range of the target vs. your weapon's range and the target's Defense.
CROWD CONTROL | GLASS HALF FULL | FINAL ROUND | LUCK IN THE CHAMBER | HEADSEEKER | BARRELS

Range

Increase the effective range of the weapon. This stat determines the distance that your shots hit for 100% damage before they begin falling-off to 50% damage. Range also affects the minimum and maximum size of your “bloom” circle when hip-firing. Fusion Rifles don't suffer damage fall-off, but instead Range determines the speed of the projectile fired from these guns.
(Note: Sights play a vital role in determining damage by increasing the Range of your weapon while aiming. Each Sight has a Range multiplier)
  HAMMER FORGED | HAND LOADED | RANGEFINDER | SEND IT | SIGHTS | SCOPES | BARRELS

Stability

Decreases weapon recoil when fired continuously. This makes your character move less when firing so you can hit the same target repeatedly.
  FITTED STOCK | PERFECT BALANCE | ZEN MOMENT | SIGHTS | SCOPES | BARRELS

Reload

Decreases the time it takes to reload this weapon. The higher the value the faster you reload your gun. It is important to note that each type of gun has its own base reload speed and that the bar you are seeing is moving from 1-100% of the fastest you can reload THAT weapon type.
  CASCADE | FLARED MAGWELL | OUTLAW | FEEDING FRENZY | LIFE SUPPORT | REACTIVE RELOAD | SPEED RELOAD | SPRAY AND PLAY | WHO'S NEXT? | SIGHTS | SCOPES

Magazine

The number of shots that can be fired before reloading. Each gun has its own magazine size and some are larger or smaller than others. Note that you can increase the bar from 1-100% of the amount of ammo you can carry for THAT weapon.
  CLOWN CARTRIDGE | ENHANCED BATTERY | EXTENDED MAG | FIELD SCOUT | TRIPOD

Charge Rate

Rate at which the weapon charges. (Fusion Rifle only) The higher the number the faster your Fusion Rifle charges before firing. Generally Fusion Rifles with higher Charge Rates have lower Impact, but not always.
  ACCELERATED COILS

Blast Radius

Increases the explosion radius of this weapon. (Rocket Launcher only) Blast damage falls-off from the center of the explosion outward. The higher this value the more damage enemies will take when not being hit directly by the blast.
  HEAVY PAYLOAD

Velocity

Increases the speed of projectiles fired by this weapon. (Rocket Launcher only) This is the speed at which your rockets travel to their target.
  JAVELIN
Weapon Stats (hidden)  

Optics

Affects zoom factor, multiplies the Range stat. Optics is determines how much your weapon will zoom while aiming before taking into account the Sight you have equipped. You can check the Weapons page for these values.
  SIGHTS | CUSTOM OPTICS | PRIVATE EYE | SIGHTS | SCOPES

Handling

How quickly you aim, raise, and lower your gun. This stat is a combination of the previously mentioned factors. You can receive bonuses to each one separately, but they all fall under Handling.
  QUICKDRAW | SINGLE POINT SLING | SNAPSHOT | SIGHTS | SCOPES

Recoil

Affects the strength and trajectory of gun kick. This is a combination of several factors: the Stability of your weapon, the Rate of Fire of your weapon and how good you are at holding your aim steady under these conditions.
  COUNTERBALANCE

Inventory

Improves ammo reserve, changes initial spawn ammo and maximum capacity.
  DOUBLE DOWN | FIELD SCOUT | PERFORMANCE BONUS | RETURN TO SENDER



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