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Worlds to Come 001

Attack

380

Rate of Fire

??

Impact

87

Range

36

Stability

56

Reload

66

Magazine

5

Worlds to Come 001 is a Fusion Rifles in Destiny.

 

 

A fusion rifle, modified by Dead Orbit's superb technicians and specialists.

 

Worlds to Come 001 Information

  • Archetype: ??
  • Upgraded With: ??
  • Note: ??

 

 

Worlds to Come 001 Location / Where to Find

  • Dead Orbit Vendor

    Gain reputation with Arach Jalaal of the Dead Orbit faction to access this item.

  • Nightfall

    This item can drop from Nightfall activities.

  • Rise of Iron

    This item is granted by playing Rise of Iron activities.

 

 

Primary Perks

Eye of the Storm

This weapon becomes more accurate as your health gets lower.

 

Hidden Hand

This weapon gains better target acquisition.

 

Hot Swap

Readying this weapon grants a brief period of bonus accuracy.

 

Infuse

Consume a more powerful Weapon to boost the Attack value of this Weapon.

 

Rangefinder

Aiming this weapon increases its effective range.

 

Void

This weapon causes Void damage.

 

Selectable Perks 1

Hammer Forged

Improved range and accuracy.

 

Kneepads

Slide further while this weapon is equipped.

 

Perfect Balance

This weapon has extremely low recoil.

 

Performance Bonus

Kills with this weapon have the chance to grant bonus reserve ammo.

 

Smallbore

Increased Range and Stability Slower Reload, Reduced Magazine Size

 

Spray and Play

Increases the reload speed of this weapon when its mag is empty.

 

Unflinching

It's easier to aim under fire using this weapon.

 

Selectable Perks 2

Accelerated Coils

Reduces weapon charge time in exchange for slightly decreased damage.

 

Enhanced Battery

Increases magazine size.

 

Hip Fire

This weapon has bonus accuracy while firing from the hip.

 

Lightweight

When held, this weapon grants +2 character Agility.

 

Quickdraw

This weapon can be drawn unbelievably fast.

 

Snapshot

Aiming this weapon is incredibly fast.

 

Selectable Perks 3

MD-Reflex

Significantly improved handling.

 

OEG

Slightly improved optics, improved handling.

 

Red Dot-ORA

Slightly improved optics, improved handling

 

Red Dot-ORA2

Slightly improved optics, improved handling.

 

Reflex

Slightly improved optics, improved aim assist.

 

 

Multiplier and Archetype

 

 

Archetype RPM Damage Velocity (meters per second) Charge Time ADS (seconds) Reload (seconds) Magazine (rounds) Max Ammo
Balanced 387 or 419 268 or 256 247-273 40-60 0.236-0.267 2.70-2.97 5-7 10-18
Lightweight 438 or 480 250 or 238 231-259 65-85 0.200-0.230 2.46-2.68 3-5 5-11
Precise 355 or 387 280 or 268 239-266 15-35 0.268-0.300 2.78-3.04 5-6 6-11
Rapid 458 or 504 244 or 232 224-251 80-100 0.288-0.313 2.91-3.22 6-8 6-12
Powerful 341 or 355 292 or 280 291-319 0-20 0.270-0.300 2.84-3.13 4-5 6-10

 

 

 

 




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