Worlds to Come 001 |
|
---|---|
Attack |
380 |
Rate of Fire |
?? |
Impact |
87 |
Range |
36 |
Stability |
56 |
Reload |
66 |
Magazine |
5 |
Worlds to Come 001 is a Fusion Rifles in Destiny.
A fusion rifle, modified by Dead Orbit's superb technicians and specialists.
Worlds to Come 001 Information
- Archetype: ??
- Upgraded With: ??
- Note: ??
Worlds to Come 001 Location / Where to Find
- Dead Orbit Vendor
Gain reputation with Arach Jalaal of the Dead Orbit faction to access this item.
- Nightfall
This item can drop from Nightfall activities.
- Rise of Iron
This item is granted by playing Rise of Iron activities.
Primary Perks
This weapon becomes more accurate as your health gets lower.
This weapon gains better target acquisition.
Readying this weapon grants a brief period of bonus accuracy.
Consume a more powerful Weapon to boost the Attack value of this Weapon.
Aiming this weapon increases its effective range.
This weapon causes Void damage.
Selectable Perks 1
Improved range and accuracy.
Slide further while this weapon is equipped.
This weapon has extremely low recoil.
Kills with this weapon have the chance to grant bonus reserve ammo.
Increased Range and Stability Slower Reload, Reduced Magazine Size
Increases the reload speed of this weapon when its mag is empty.
It's easier to aim under fire using this weapon.
Selectable Perks 2
Reduces weapon charge time in exchange for slightly decreased damage.
Increases magazine size.
This weapon has bonus accuracy while firing from the hip.
When held, this weapon grants +2 character Agility.
This weapon can be drawn unbelievably fast.
Aiming this weapon is incredibly fast.
Selectable Perks 3
Significantly improved handling.
Slightly improved optics, improved handling.
Slightly improved optics, improved handling
Slightly improved optics, improved handling.
Slightly improved optics, improved aim assist.
Multiplier and Archetype
Precision Damage Multiplier | Flinch Damage Multiplier | Base Zoom |
None | 1x | 1.5x |
Archetype | RPM | Damage | Velocity (meters per second) | Charge Time | ADS (seconds) | Reload (seconds) | Magazine (rounds) | Max Ammo |
Balanced | 387 or 419 | 268 or 256 | 247-273 | 40-60 | 0.236-0.267 | 2.70-2.97 | 5-7 | 10-18 |
Lightweight | 438 or 480 | 250 or 238 | 231-259 | 65-85 | 0.200-0.230 | 2.46-2.68 | 3-5 | 5-11 |
Precise | 355 or 387 | 280 or 268 | 239-266 | 15-35 | 0.268-0.300 | 2.78-3.04 | 5-6 | 6-11 |
Rapid | 458 or 504 | 244 or 232 | 224-251 | 80-100 | 0.288-0.313 | 2.91-3.22 | 6-8 | 6-12 |
Powerful | 341 or 355 | 292 or 280 | 291-319 | 0-20 | 0.270-0.300 | 2.84-3.13 | 4-5 | 6-10 |
| Bandit Mk. 24 |
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