Shinigami SR1

Attack

192

Rate of Fire

37

Impact

48

Range

53

Stability

44

Reload

50

Magazine

14

Shinigami SR1 is a Scout Rifles in Destiny.

 

 

Death comes for the City's foes. Let's not keep it waiting.

 

Shinigami SR1 Information

  • Archetype: ??
  • Upgraded With: ??
  • Note: ??

 

 

Shinigami SR1 Location / Where to Find

  • Gunsmith

    Banshee-44, the Gunsmith, sometimes sells this item in the Tower. You may also need to gain reputation with him to unlock this item.

  • Strike

    This item can drop as a Strike reward. Exotic items can only drop from the most challenging Strike playlist.

 

 

Primary Perks

Army of One

Quick unassisted kills with this weapon reduce grenade and melee cooldown.

 

Candle IS2

Minimal iron sights. Improves weapon handling.

 

Danger Close

This weapon gains increased reload and handling when two or more enemies are in close proximity.

 

Exhumed

This weapon gains improved range and handling for a short time after revival.

 

Eye of the Storm

This weapon becomes more accurate as your health gets lower.

 

Firefly

Precision kills with this weapon cause the target to explode.

 

Grenadier

Kills with this weapon reduce the cooldown of your grenade.

 

Icarus

Improved accuracy while airborne.

 

Kinetic

This weapon causes Kinetic damage.

 

Life Support

Kills with this weapon while critically wounded have a chance to start regenerating health.

 

Luck in the Chamber

One random bullet in the magazine causes considerable bonus damage.

 

Mulligan

Missing a shot has a chance to return ammo directly to the magazine.

 

Replenish

This weapon's magazine will be refilled whenever you unleash your Super.

 

Rescue Mag

Chance to refill this weapon's magazine when critically wounded.

 

Spark IS6

Omolon holo sights. Improves weapon handling.

 

Surrounded

This weapon gains bonus damage when three or more enemies are in close proximity.

 

Third Eye

Radar stays active while aiming down this weapon's sights.

 

Torch HS2

Omolon close quarters combat sights. Improved target acquisition.

 

Triple Tap

Rapidly landing precision hits will return one round to the magazine.

 

Underdog

This weapon gains a boost to range and handling when health is low.

 

 

Multiplier and Archetype

 

 

Archetype RPM Damage Range (meters) Stability ADS (seconds) Reload (seconds) Magazine (rounds) Max Ammo
Balanced 180 31.4 34.7-37.3 31-49 0.273-0.333 2.47-2.71 17-19  
Lightweight 200 28.3 33.1-35.9 26-44 0.237-0.268 2.25-2.45 11-13  
Precise 180 31.4 36.9-39.7 31-49 0.290-0.338 2.41-2.63 13-15  
Rapid 257 22.0 32.4-35.1 21-39 0.338-0.370 2.66-2.94 15-19  
Marksman 150 37.7 39.1-41.9 11-29 0.338-0.368 2.59-2.85 11-15  

 

 

 

 




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