Weapon Stats>>
Range - Increase the effective range of the weapon.
This stat determines the distance that your shots hit for 100% damage before they begin falling-off to 50% damage. Range also affects the minimum and maximum size of your “bloom” circle when hip-firing. Fusion Rifles don't suffer damage fall-off, but instead Range determines the speed of the projectile fired from these guns.
(Note: Sights play a vital role in determining damage by increasing the Range of your weapon while aiming. Each Sight has a Range multiplier)
This Stat is affected by the following Upgrades:
SIGHTS
Sights affect Optics, Range, Stability, Reload and Handling of Primary Weapons and Fusion Rifles
SCOPES
Scopes affect Optics, Range, Stability, Reload and Handling (of Sniper Rifles)
BARRELS
Barrels affect Damage, Stability and Range of Shotguns and Machine Guns
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RANGEFINDER
Range - Increase the effective range of the weapon.
This stat determines the distance that your shots hit for 100% damage before they begin falling-off to 50% damage. Range also affects the minimum and maximum size of your “bloom” circle when hip-firing. Fusion Rifles don't suffer damage fall-off, but instead Range determines the speed of the projectile fired from these guns.
(Note: Sights play a vital role in determining damage by increasing the Range of your weapon while aiming. Each Sight has a Range multiplier)
This Stat is affected by the following Upgrades:

Sights affect Optics, Range, Stability, Reload and Handling of Primary Weapons and Fusion Rifles

Scopes affect Optics, Range, Stability, Reload and Handling (of Sniper Rifles)

Barrels affect Damage, Stability and Range of Shotguns and Machine Guns




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