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Quagmire-AR1

Attack

177

Rate of Fire

88

Impact

8

Range

20

Stability

26

Reload

60

Magazine

20

Quagmire-AR1 is a Auto Rifles in Destiny.

 

 

Soggy conditions. Low visibility. Accuracy? Perfect.

 

Quagmire-AR1 Information

  • Archetype: ??
  • Upgraded With: ??
  • Note: ??

 

 

Quagmire-AR1 Location / Where to Find

  • Strike

    This item can drop as a Strike reward. Exotic items can only drop from the most challenging Strike playlist.

 

 

Primary Perks

Battle Runner

Kills with this weapon grant a brief boost to the sprint's top speed.

 

Counterbalance

This weapon has increased stability.

 

Danger Close

This weapon gains increased reload and handling when two or more enemies are in close proximity.

 

Eye of the Storm

This weapon becomes more accurate as your health gets lower.

 

Glass Half Full

The bottom half of each magazine causes additional damage.

 

Grenadier

Kills with this weapon reduce the cooldown of your grenade.

 

Kinetic

This weapon causes Kinetic damage.

 

Last Resort

This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.

 

Partial Refund

Chance to return a portion of the magazine after an assist.

 

Persistence

This weapon grows more accurate the longer it is fired.

 

Rangefinder

Aiming this weapon increases its effective range.

 

Reactive Reload

Reloading this weapon after a kill grants a damage bonus for a short time.

 

Rescue Mag

Chance to refill this weapon's magazine when critically wounded.

 

Rodeo

Reduces the severity of this weapon's recoil.

 

Spray and Play

Increases the reload speed of this weapon when its mag is empty.

 

Surrounded

This weapon gains bonus damage when three or more enemies are in close proximity.

 

Underdog

This weapon gains a boost to range and handling when health is low.

 

Selectable Perks 1

MD-Reflex

Significantly improved handling.

 

OEG

Slightly improved optics, improved handling.

 

OEG Riflescope

Improved optics, improved range

 

Red Dot-ORA

Slightly improved optics, improved handling

 

Red Dot-ORA2

Slightly improved optics, improved handling.

 

Reflex

Slightly improved optics, improved aim assist.

 

 

Multiplier and Archetype

 

 

( Note: These are the ranges of values for each Archetype. Each Auto Rifle has its own values, but will fall between the ranges of its matching archetype)

Archetype RPM Damage Range (meters) Stability ADS (seconds) Reload (seconds) Magazine (rounds) Max Ammo
Balanced 450 16.1 22.6-24.9 31-49 0.27-0.30 2.47-2.71 ? ?
Lightweight 600 12.1 21.5-23.7 26-44 0.232-0.264 2.25-2.45 ? ?
Stable 600 12.1 22-4-24.3 61-79 0.30-0.333 2.53-2.78 ? ?
Precise 450 16.1 24.5-26.8 31-49 0.287-0.317 2.41-2.63 ? ?
Rapid 900 8.1 20.8-23 11-29 0.27-0.30 2.35-2.56 ? ?

 

 

 

 

 




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