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Not Like the Others

Attack

390

Rate of Fire

37

Impact

48

Range

65

Stability

46

Reload

59

Magazine

17

Not Like the Others is a Scout Rifles in Destiny.

 

 

You always knew you were different.

 

Not Like the Others Information

  • Archetype: ??
  • Upgraded With: ??
  • Note: ??

 

 

Not Like the Others Location / Where to Find

 

 

Primary Perks

Army of One

Quick unassisted kills with this weapon reduce grenade and melee cooldown.

 

Crowd Control

Kills with this weapon grant bonus damage for a short time.

 

Exhumed

This weapon gains improved range and handling for a short time after revival.

 

Eye of the Storm

This weapon becomes more accurate as your health gets lower.

 

Firefly

Precision kills with this weapon cause the target to explode.

 

Grenadier

Kills with this weapon reduce the cooldown of your grenade.

 

Guerilla Fighter

Increased accuracy, handling and damage resistance when shooting this weapon from behind cover.

 

Hidden Hand

This weapon gains better target acquisition.

 

Hot Swap

Readying this weapon grants a brief period of bonus accuracy.

 

Icarus

Improved accuracy while airborne.

 

Infuse

Consume a more powerful Weapon to boost the Attack value of this Weapon.

 

Kinetic

This weapon causes Kinetic damage.

 

Last Resort

This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.

 

Life Support

Kills with this weapon while critically wounded have a chance to start regenerating health.

 

Outlaw

Precision kills with this weapon dramatically increase reload speed.

 

Reactive Reload

Reloading this weapon after a kill grants a damage bonus for a short time.

 

Third Eye

Radar stays active while aiming down this weapon's sights.

 

Triple Tap

Rapidly landing precision hits will return one round to the magazine.

 

Underdog

This weapon gains a boost to range and handling when health is low.

 

Who's Next?

A kill with the final round in the magazine increases reload speed.

 

Zen Moment

Causing damage with this weapon increases its stability.

 

Selectable Perks 1

MD-Reflex

Significantly improved handling.

 

OEG

Slightly improved optics, improved handling.

 

OEG Riflescope

Improved optics, improved range

 

Red Dot-ORA

Slightly improved optics, improved handling

 

Red Dot-ORA2

Slightly improved optics, improved handling.

 

Reflex

Slightly improved optics, improved aim assist.

 

Selectable Perks 2

Armor Piercing Rounds

These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.

 

Braced Frame

Increased Stability Reduced Magazine Size

 

Casket Mag

Increased Magazine Size Reduced Stability

 

Custom Optics

Precision glass for better zoom.

 

Demotion

This weapon has a chance to stun Fallen Captains.

 

Disciplinarian

This weapon deals a small amount of bonus damage to Fallen enemies.

 

Explosive Rounds

Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.

 

Feather Mag

Faster Reload Reduced Magazine Size

 

Field Scout

Increases carried Ammo capacity.

 

Hand-laid Stock

Increased Stability Reduced Range

 

Hannibal

This weapon deals bonus damage against Cabal Centurions.

 

High Caliber Rounds

Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.

 

Injection Mold

Increased Stability, Faster Handling Reduced Range

 

Malleus Maleficarum

This weapon deals bonus damage against Hive Wizards.

 

Mutiny

This weapon deals bonus damage against Fallen Captains.

 

Oiled Frame

Faster Reload Reduced Range

 

Perfect Balance

This weapon has extremely low recoil.

 

Rifled Barrel

Increased Range Slower Reload

 

Smallbore

Increased Range and Stability Slower Reload, Reduced Magazine Size

 

Sword of Aegeus

This weapon deals bonus damage against Vex Minotaurs.

 

Will of Light

This weapon deals bonus damage against Taken enemies.

 

 

Multiplier and Archetype

 

 

Archetype RPM Damage Range (meters) Stability ADS (seconds) Reload (seconds) Magazine (rounds) Max Ammo
Balanced 180 31.4 34.7-37.3 31-49 0.273-0.333 2.47-2.71 17-19  
Lightweight 200 28.3 33.1-35.9 26-44 0.237-0.268 2.25-2.45 11-13  
Precise 180 31.4 36.9-39.7 31-49 0.290-0.338 2.41-2.63 13-15  
Rapid 257 22.0 32.4-35.1 21-39 0.338-0.370 2.66-2.94 15-19  
Marksman 150 37.7 39.1-41.9 11-29 0.338-0.368 2.59-2.85 11-15  

 

 

 

 




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