Not Like the Others |
|
---|---|
Attack |
390 |
Rate of Fire |
37 |
Impact |
48 |
Range |
65 |
Stability |
46 |
Reload |
59 |
Magazine |
17 |
Not Like the Others is a Scout Rifles in Destiny.
You always knew you were different.
Not Like the Others Information
- Archetype: ??
- Upgraded With: ??
- Note: ??
Not Like the Others Location / Where to Find
- Vanguard Quartermaster
Vanguard Quartermaster Roni 55-30 sometimes sells this item in the Tower.
Primary Perks
Quick unassisted kills with this weapon reduce grenade and melee cooldown.
Kills with this weapon grant bonus damage for a short time.
This weapon gains improved range and handling for a short time after revival.
This weapon becomes more accurate as your health gets lower.
Precision kills with this weapon cause the target to explode.
Kills with this weapon reduce the cooldown of your grenade.
Increased accuracy, handling and damage resistance when shooting this weapon from behind cover.
This weapon gains better target acquisition.
Readying this weapon grants a brief period of bonus accuracy.
Improved accuracy while airborne.
Consume a more powerful Weapon to boost the Attack value of this Weapon.
This weapon causes Kinetic damage.
This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
Kills with this weapon while critically wounded have a chance to start regenerating health.
Precision kills with this weapon dramatically increase reload speed.
Reloading this weapon after a kill grants a damage bonus for a short time.
Radar stays active while aiming down this weapon's sights.
Rapidly landing precision hits will return one round to the magazine.
This weapon gains a boost to range and handling when health is low.
A kill with the final round in the magazine increases reload speed.
Causing damage with this weapon increases its stability.
Selectable Perks 1
Significantly improved handling.
Slightly improved optics, improved handling.
Improved optics, improved range
Slightly improved optics, improved handling
Slightly improved optics, improved handling.
Slightly improved optics, improved aim assist.
Selectable Perks 2
These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
Increased Stability Reduced Magazine Size
Increased Magazine Size Reduced Stability
Precision glass for better zoom.
This weapon has a chance to stun Fallen Captains.
This weapon deals a small amount of bonus damage to Fallen enemies.
Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.
Faster Reload Reduced Magazine Size
Increases carried Ammo capacity.
Increased Stability Reduced Range
This weapon deals bonus damage against Cabal Centurions.
Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
Increased Stability, Faster Handling Reduced Range
This weapon deals bonus damage against Hive Wizards.
This weapon deals bonus damage against Fallen Captains.
Faster Reload Reduced Range
This weapon has extremely low recoil.
Increased Range Slower Reload
Increased Range and Stability Slower Reload, Reduced Magazine Size
This weapon deals bonus damage against Vex Minotaurs.
This weapon deals bonus damage against Taken enemies.
Multiplier and Archetype
Precision Damage Multiplier | Flinch Damage | Base Zoom |
1.5x | 1.5x | 2x |
Archetype | RPM | Damage | Range (meters) | Stability | ADS (seconds) | Reload (seconds) | Magazine (rounds) | Max Ammo |
Balanced | 180 | 31.4 | 34.7-37.3 | 31-49 | 0.273-0.333 | 2.47-2.71 | 17-19 | |
Lightweight | 200 | 28.3 | 33.1-35.9 | 26-44 | 0.237-0.268 | 2.25-2.45 | 11-13 | |
Precise | 180 | 31.4 | 36.9-39.7 | 31-49 | 0.290-0.338 | 2.41-2.63 | 13-15 | |
Rapid | 257 | 22.0 | 32.4-35.1 | 21-39 | 0.338-0.370 | 2.66-2.94 | 15-19 | |
Marksman | 150 | 37.7 | 39.1-41.9 | 11-29 | 0.338-0.368 | 2.59-2.85 | 11-15 |
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