Nightstalker is an upcoming subclass for the
Hunters in Destiny. It will be released with
The Taken King DLC on September 15, 2015 as shown at E3 2015.
The Nightstalker subclass will be equipped with the ability to torment and delay the attacks of the charging enemy. The class will be unlocked after completing a quest in The Taken King
The Nightstalker subclass will be equipped with the ability to torment and delay the attacks of the charging enemy. The class will be unlocked after completing a quest in The Taken King
Name |
Type |
Description |
---|---|---|
Spike Grenade |
Attack |
A grenade that attaches to any surface and emits a torrent of damaging void light. |
Skip Grenade |
Attack |
A grenade which splits on impact, creating multiple projectiles which seek enemies. |
Arcbolt Grenade |
Attack |
A grenade that chains bolts of lightning to nearby enemies. |
Double Jump |
Movement |
Jump a second time after leaving the ground. |
Higher Jump |
Movement |
Upgrades Double Jump for even greater height. |
Better Control |
Movement |
Upgrades Double Jump for better directional control while in the air. |
Triple Jump |
Movement |
Upgrades Double Jump with a third jump. |
Shadowshot |
Super |
Tether a large group of foes to a Void Anchor, slowing and silencing them for your fireteam. |
Inextricable |
Super |
A portion of damage taken by one tethered target is passed to all other tethered targets. |
Wait For It |
Super |
Shadowshot creates a proximity tether that triggers when targets are close. |
Gloamranger |
Super |
Unite your allies! Reduces incoming damage and buffs outgoing damage for your tethered Fireteam. |
Smoke |
Melee |
Throw smoke to slow and disorient those within its cloud. |
Smog |
Melee |
Significantly increase the size of Smoke, allowing you to affect multiple targets. |
Envenomed |
Melee |
Adds a toxin that suffocates enemies within smoke. |
Snare |
Melee |
Allows Smoke to stick to surfaces, detonating when enemies are near. |
Path Forgotten |
Passive |
Training focused on toughness and speed. +2 Armor, +2 Agility |
Path Forbidden |
Passive |
Training focused on battle recovery and speed. +2 Recovery, +2 Agility |
Path Unknown |
Passive |
Training focused on battle recovery and toughness. +2 Recovery, +2 Armor |
Uncanny Archer |
Passive |
Every target tethered increases your Armor and Recovery stats by 1 until Shadowshot is next recharged. Reduced time until next Shadowshot. |
Shadowtrapper |
Passive |
Tethers have increased range, duration and potency. |
Well Provisioned |
Passive |
Gain an additional Grenade and significantly increase grenade durations. |
Way of the Drifter |
Passive |
Training focused on all attributes. +1 Recovery, +2 Armor, +2 Agility |
Way of the Fearless |
Passive |
Training focused on toughness at all costs. +5 Armor |
Way of the Nomad |
Passive |
Training focused on maximum battle recovery. +4 Recovery, +1 Agility |
Keen Scout |
Passive |
Sneak faster, gain Enhanced Motion Tracker and Mark targets you damage. Allies get waypoints to marks. |
Rapid Shot |
Passive |
After firing your initial Shadowshot arrow, you may fire up to two explosive arrows in quick succession. |
Shadestep |
Passive |
Gain an evade on Crouch, Crouch. |
Grid View
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