Long Far Gone |
|
---|---|
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|
Attack |
390 |
Rate of Fire |
?? |
Impact |
76 |
Range |
31 |
Stability |
48 |
Reload |
73 |
Magazine |
6 |
Long Far Gone is a Fusion Rifles in Destiny.
But I still remember.
Long Far Gone Information
- Archetype: ??
- Upgraded With: ??
- Note: ??
Long Far Gone Location / Where to Find
Nightfall
This item can drop from Nightfall activities.
Vanguard Quartermaster
Vanguard Quartermaster Roni 55-30 sometimes sells this item in the Tower.
Primary Perks
Quick unassisted kills with this weapon reduce grenade and melee cooldown.
Kills with this weapon grant a brief boost to the sprint's top speed.
This weapon gains increased reload and handling when two or more enemies are in close proximity.
This weapon becomes more accurate as your health gets lower.
Kills with this weapon reduce the cooldown of your grenade.
This weapon gains better target acquisition.
This weapon has bonus accuracy while firing from the hip.
Readying this weapon grants a brief period of bonus accuracy.
Improved accuracy while airborne.
Consume a more powerful Weapon to boost the Attack value of this Weapon.
Slide further while this weapon is equipped.
This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
Kills with this weapon while critically wounded have a chance to start regenerating health.
Aiming this weapon increases its effective range.
This weapon's magazine will be refilled whenever you unleash your Super.
Increases the reload speed of this weapon when its mag is empty.
This weapon gains bonus damage when three or more enemies are in close proximity.
This weapon gains a boost to range and handling when health is low.
This weapon causes Void damage.
Selectable Perks 1
Significantly improved handling.
Slightly improved optics, improved handling.
Slightly improved optics, improved handling
Slightly improved optics, improved handling.
Slightly improved optics, improved aim assist.
Selectable Perks 2
Reduces weapon charge time in exchange for slightly decreased damage.
These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
Increased Stability Reduced Magazine Size
This weapon has a chance to stun Fallen Captains.
This weapon deals a small amount of bonus damage to Fallen enemies.
Increases magazine size.
Faster Reload Reduced Magazine Size
Increased Stability Reduced Range
This weapon deals bonus damage against Cabal Centurions.
Increased Stability, Faster Handling Reduced Range
When held, this weapon grants +2 character Agility.
This weapon deals bonus damage against Hive Wizards.
This weapon deals bonus damage against Fallen Captains.
Faster Reload Reduced Range
This weapon can be drawn unbelievably fast.
Increased Range Slower Reload
Switch weapons faster. Move quicker while aiming.
Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.
Aiming this weapon is incredibly fast.
This weapon deals bonus damage against Vex Minotaurs.
This weapon deals bonus damage against Taken enemies.
Multiplier and Archetype
Precision Damage Multiplier | Flinch Damage Multiplier | Base Zoom |
None | 1x | 1.5x |
Archetype | RPM | Damage | Velocity (meters per second) | Charge Time | ADS (seconds) | Reload (seconds) | Magazine (rounds) | Max Ammo |
Balanced | 387 or 419 | 268 or 256 | 247-273 | 40-60 | 0.236-0.267 | 2.70-2.97 | 5-7 | 10-18 |
Lightweight | 438 or 480 | 250 or 238 | 231-259 | 65-85 | 0.200-0.230 | 2.46-2.68 | 3-5 | 5-11 |
Precise | 355 or 387 | 280 or 268 | 239-266 | 15-35 | 0.268-0.300 | 2.78-3.04 | 5-6 | 6-11 |
Rapid | 458 or 504 | 244 or 232 | 224-251 | 80-100 | 0.288-0.313 | 2.91-3.22 | 6-8 | 6-12 |
Powerful | 341 or 355 | 292 or 280 | 291-319 | 0-20 | 0.270-0.300 | 2.84-3.13 | 4-5 | 6-10 |
| Bandit Mk. 24 |
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