Ill Will |
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|
Attack |
300 |
Rate of Fire |
15 |
Impact |
94 |
Range |
50 |
Stability |
12 |
Reload |
9 |
Magazine |
7 |
Ill Will is a Hand Cannons in Destiny.
I am a particular genie, for a particular wish.
Ill Will Information
- Archetype: ??
- Upgraded With: ??
- Note: ??
Ill Will Location / Where to Find
Crimson Doubles
This item was granted during the Crimson Doubles event of February 2016.
Crucible
This item can drop as a Crucible match reward.
Rise of Iron
This item is granted by playing Rise of Iron activities.
Primary Perks
Reloading this weapon has a chance to grant a larger than normal magazine.
Consume a more powerful Weapon to boost the Attack value of this Weapon.
This weapon causes Kinetic damage.
One random bullet in the magazine causes considerable bonus damage.
Missing a shot has a chance to return ammo directly to the magazine.
Precision kills with this weapon dramatically increase reload speed.
Aiming this weapon increases its effective range.
Reloading this weapon after a kill grants a damage bonus for a short time.
Radar stays active while aiming down this weapon's sights.
Rapidly landing precision hits will return one round to the magazine.
Selectable Perks 1
Standard sight. A lightweight design, good for recoil control.
Agile sight. Lightning-fast handling.
Stable sight. Optimized for excellent recoil control.
Snapshot sight. Excellent handling. Superb target acquisition.
Flexible sight. Light, with good recoil control. Strong target acquisition.
Selectable Perks 2
Increased Stability Reduced Magazine Size
Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area.
A larger magazine.
Faster Reload Reduced Magazine Size
Improved range and accuracy.
Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
Increased Range Reduced Stability
Increased Range Slower Reload
Aiming this weapon is incredibly fast.
Multiplier and Archetype
Precision Damage Multiplier | Flinch Multiplier | Base Zoom |
1.5x | 1.75x | 1.7x |
Note: These are the ranges of values for each Archetype. Each Hand Cannon has its own values, but will fall between the ranges of its matching archetype.
Archetype | RPM | Damage | Range (meters) | Stability | ADS (seconds) | Reload (seconds) | Magazine (rounds) | Max Ammo |
Balanced | 138 | 47 | 23.1-24.9 | 31-49 | 0.203-0.233 | 3.43-3.76 | 4-12 | 16-60 |
Lightweight | 164 | 42 | 22.1-23.9 | 26-44 | 0.167-0.197 | 3.13-3.40 | 4-12 | 16-60 |
Precise | 138 | 47 | 24.6-26.4 | 31-49 | 0.220-0.247 | 3.35-3.66 | 4-12 | 16-60 |
Powerful | 120 | 52 | 26.1-27.9 | 11-24 | 0.236-0.267 | 3.61-3.97 | 4-12 | 16-60 |
| Bandit Mk. 24 |
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