Final Rest II
Rate of Fire
Final Rest II is a Fusion Rifles in Destiny.
An advanced energy weapon modified by Dead Orbit's superb technicians and specialists.
Final Rest II Information
- Archetype: ??
- Upgraded With: ??
- Note: ??
Final Rest II Location / Where to Find
Increases the Attack value of this weapon to the highest available in Year 1.
Melee kills automatically reload a portion of this weapon's magazine.
On initial spawn only, this weapon gains additional ammo.
Kills with this weapon increase reload speed for a short time.
Kills with this weapon reduce the cooldown of your grenade.
This weapon has bonus accuracy while firing from the hip.
Slide further while this weapon is equipped.
This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
Kills with this weapon have the chance to grant bonus reserve ammo.
Aiming this weapon increases its effective range.
Increases the reload speed of this weapon when its mag is empty.
Increases the pick-up radius of ammo drops for this weapon.
This weapon causes Void damage.
Selectable Perks 1
Standard sight. A lightweight design, good for recoil control.
Agile sight. Lightning-fast handling.
Snapshot sight. Enhanced target acquisition.
Agile sight. For smooth engagement in close quarters.
Flexible sight. Enhances handling, range, and recoil control.
Accurized sight. For precise fire.
Precision sight. Highest zoom in class. Enhanced range.
Stable sight. Optimized for excellent recoil control.
Snapshot sight. Excellent handling. Superb target acquisition.
Flexible sight. Light, with good recoil control. Strong target acquisition.
Selectable Perks 2
Reduces weapon charge time in exchange for slightly decreased damage.
These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.
Increases magazine size.
Reload this weapon even faster.
When held, this weapon grants +2 character Agility.
This weapon has extremely low recoil.
This weapon can be drawn unbelievably fast.
Increases range and accuracy. Harder to handle. Decreases carried Ammo capacity.
Switch weapons faster. Move quicker while aiming.
Multiplier and Archetype
|Archetype||RPM||Damage||Velocity (meters per second)||Charge Time||ADS (seconds)||Reload (seconds)||Magazine (rounds)||Max Ammo|
|Balanced||387 or 419||268 or 256||247-273||40-60||0.236-0.267||2.70-2.97||5-7||10-18|
|Lightweight||438 or 480||250 or 238||231-259||65-85||0.200-0.230||2.46-2.68||3-5||5-11|
|Precise||355 or 387||280 or 268||239-266||15-35||0.268-0.300||2.78-3.04||5-6||6-11|
|Rapid||458 or 504||244 or 232||224-251||80-100||0.288-0.313||2.91-3.22||6-8||6-12|
|Powerful||341 or 355||292 or 280||291-319||0-20||0.270-0.300||2.84-3.13||4-5||6-10|
| Ruin Wings |