Final Duty

Attack

300

Rate of Fire

66

Impact

14

Range

36

Stability

76

Reload

66

Magazine

24

Final Duty is a Pulse Rifles in Destiny.

 

 

Created for Paladin Hallam Fen in honor of his efforts at the fortress on Cybele.

 

Final Duty Information

  • Archetype: ??
  • Upgraded With: ??
  • Note: ??

 

 

Final Duty Location / Where to Find

 

 

Primary Perks

Army of One

Quick unassisted kills with this weapon reduce grenade and melee cooldown.

 

Counterbalance

This weapon has increased stability.

 

Exhumed

This weapon gains improved range and handling for a short time after revival.

 

Eye of the Storm

This weapon becomes more accurate as your health gets lower.

 

Feeding Frenzy

Kills with this weapon increase reload speed for a short time.

 

Glass Half Full

The bottom half of each magazine causes additional damage.

 

Grenadier

Kills with this weapon reduce the cooldown of your grenade.

 

Guerilla Fighter

Increased accuracy, handling and damage resistance when shooting this weapon from behind cover.

 

Headseeker

Body shots with this weapon increase precision damage for a short time.

 

Infuse

Consume a more powerful Weapon to boost the Attack value of this Weapon.

 

Kinetic

This weapon causes Kinetic damage.

 

Last Resort

This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.

 

Life Support

Kills with this weapon while critically wounded have a chance to start regenerating health.

 

Outlaw

Precision kills with this weapon dramatically increase reload speed.

 

Partial Refund

Chance to return a portion of the magazine after an assist.

 

Rangefinder

Aiming this weapon increases its effective range.

 

Secret Round

Missing a shot from this weapon's burst will fire a fourth shot.

 

Spray and Play

Increases the reload speed of this weapon when its mag is empty.

 

Third Eye

Radar stays active while aiming down this weapon's sights.

 

Selectable Perks 1

Braced Frame

Increased Stability Reduced Magazine Size

 

Casket Mag

Increased Magazine Size Reduced Stability

 

Feather Mag

Faster Reload Reduced Magazine Size

 

Fitted Stock

Increases weapon stability.

 

Hand Loaded

This weapon is effective at an extended range.

 

Hand-laid Stock

Increased Stability Reduced Range

 

Injection Mold

Increased Stability, Faster Handling Reduced Range

 

Lightweight

When held, this weapon grants +2 character Agility.

 

Oiled Frame

Faster Reload Reduced Range

 

Perfect Balance

This weapon has extremely low recoil.

 

Reinforced Barrel

Increased Range Reduced Stability

 

Skip Rounds

Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.

 

Smallbore

Increased Range and Stability Slower Reload, Reduced Magazine Size

 

Speed Reload

Reload this weapon quickly.

 

Selectable Perks 2

MD-Reflex

Significantly improved handling.

 

OEG

Slightly improved optics, improved handling.

 

OEG Riflescope

Improved optics, improved range

 

QuickDraw IS

Agile sight. Lightning-fast handling.

 

Red Dot-ORA

Slightly improved optics, improved handling

 

Red Dot-ORA2

Slightly improved optics, improved handling.

 

Reflex

Slightly improved optics, improved aim assist.

 

TrueSight IS

Flexible sight. Light, with good recoil control. Strong target acquisition.

 

Selectable Perks 3

Blue Chroma

Activates a Blue Chroma glow.

 

Deactivate Chroma

Deactivates Chroma glow and randomly resets the Chroma node. Any active Chroma on this item will be lost.

 

Green Chroma

Activates a Green Chroma glow.

 

Magenta Chroma

Activates a Magenta Chroma glow.

 

Orange Chroma

Activates an Orange Chroma glow.

 

Red Chroma

Activates a Red Chroma glow.

 

White Chroma

Activates a White Chroma glow.

 

Yellow Chroma

Activates a Yellow Chroma glow.

 

 

Multiplier and Archetype

 

 

( Note: These are the ranges of values for each Archetype. Each Pulse Rifle has its own values, but will fall between the ranges of its matching archetype)

Archetype RPM Damage Range (meters) Stability ADS (seconds) Reload (seconds) Magazine (rounds) Max Ammo
Balanced 360 15.4 27.1-29.9 41-59 0.27-0.30 2.47-2.71 27-33 ?
Lightweight 415 13.4 25.6-28.3 36-54 0.232-0.264 2.25-2.45 18-24 ?
Stable 318 17.5 26.4-29.1 71-89 0.30-0.333 2.53-2.78 24-3 ?
Precise 360 15.4 29.4-32.1 41-59 0.288-0.313 2.41-2.64 21-27 ?
Rapid 450 12.2 24.9-27.7 31-49 0.32-0.348 2.66-2.94 27-30 ?
Marksman 318 17.5 31.7-34.4 36-54 0.303-0.333 2.59-2.85 21-24 ?

 

 

 

 

 




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