Final Duty |
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Attack |
300 |
Rate of Fire |
66 |
Impact |
14 |
Range |
36 |
Stability |
76 |
Reload |
66 |
Magazine |
24 |
Final Duty is a Pulse Rifles in Destiny.
Created for Paladin Hallam Fen in honor of his efforts at the fortress on Cybele.
Final Duty Information
- Archetype: ??
- Upgraded With: ??
- Note: ??
Final Duty Location / Where to Find
Challenge of the Elders
This item is granted through the Challenge of the Elders.
Primary Perks
Quick unassisted kills with this weapon reduce grenade and melee cooldown.
This weapon has increased stability.
This weapon gains improved range and handling for a short time after revival.
This weapon becomes more accurate as your health gets lower.
Kills with this weapon increase reload speed for a short time.
The bottom half of each magazine causes additional damage.
Kills with this weapon reduce the cooldown of your grenade.
Increased accuracy, handling and damage resistance when shooting this weapon from behind cover.
Body shots with this weapon increase precision damage for a short time.
Consume a more powerful Weapon to boost the Attack value of this Weapon.
This weapon causes Kinetic damage.
This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.
Kills with this weapon while critically wounded have a chance to start regenerating health.
Precision kills with this weapon dramatically increase reload speed.
Chance to return a portion of the magazine after an assist.
Aiming this weapon increases its effective range.
Missing a shot from this weapon's burst will fire a fourth shot.
Increases the reload speed of this weapon when its mag is empty.
Radar stays active while aiming down this weapon's sights.
Selectable Perks 1
Increased Stability Reduced Magazine Size
Increased Magazine Size Reduced Stability
Faster Reload Reduced Magazine Size
Increases weapon stability.
This weapon is effective at an extended range.
Increased Stability Reduced Range
Increased Stability, Faster Handling Reduced Range
When held, this weapon grants +2 character Agility.
Faster Reload Reduced Range
This weapon has extremely low recoil.
Increased Range Reduced Stability
Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.
Increased Range and Stability Slower Reload, Reduced Magazine Size
Reload this weapon quickly.
Selectable Perks 2
Significantly improved handling.
Slightly improved optics, improved handling.
Improved optics, improved range
Agile sight. Lightning-fast handling.
Slightly improved optics, improved handling
Slightly improved optics, improved handling.
Slightly improved optics, improved aim assist.
Flexible sight. Light, with good recoil control. Strong target acquisition.
Selectable Perks 3
Activates a Blue Chroma glow.
Deactivates Chroma glow and randomly resets the Chroma node. Any active Chroma on this item will be lost.
Activates a Green Chroma glow.
Activates a Magenta Chroma glow.
Activates an Orange Chroma glow.
Activates a Red Chroma glow.
Activates a White Chroma glow.
Activates a Yellow Chroma glow.
Multiplier and Archetype
Precision Damage Multiplier | Flinch Damage Multiplier | Base Zoom |
1.5x | 1x | 1.7x |
( Note: These are the ranges of values for each Archetype. Each Pulse Rifle has its own values, but will fall between the ranges of its matching archetype)
Archetype | RPM | Damage | Range (meters) | Stability | ADS (seconds) | Reload (seconds) | Magazine (rounds) | Max Ammo |
Balanced | 360 | 15.4 | 27.1-29.9 | 41-59 | 0.27-0.30 | 2.47-2.71 | 27-33 | ? |
Lightweight | 415 | 13.4 | 25.6-28.3 | 36-54 | 0.232-0.264 | 2.25-2.45 | 18-24 | ? |
Stable | 318 | 17.5 | 26.4-29.1 | 71-89 | 0.30-0.333 | 2.53-2.78 | 24-3 | ? |
Precise | 360 | 15.4 | 29.4-32.1 | 41-59 | 0.288-0.313 | 2.41-2.64 | 21-27 | ? |
Rapid | 450 | 12.2 | 24.9-27.7 | 31-49 | 0.32-0.348 | 2.66-2.94 | 27-30 | ? |
Marksman | 318 | 17.5 | 31.7-34.4 | 36-54 | 0.303-0.333 | 2.59-2.85 | 21-24 | ? |
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