Conspiracy Theory-D

Attack

390

Rate of Fire

5

Impact

67

Range

16

Stability

30

Reload

23

Magazine

6

Conspiracy Theory-D is a Shotguns in Destiny.

 

 

You're not paranoid if there really is a monolithic embodiment of pure evil out to get you.

 

Conspiracy Theory-D Information

  • Archetype: ??
  • Upgraded With: ??
  • Note: ??

 

 

Conspiracy Theory-D Location / Where to Find

 

 

Primary Perks

Army of One

Quick unassisted kills with this weapon reduce grenade and melee cooldown.

 

Battle Runner

Kills with this weapon grant a brief boost to the sprint's top speed.

 

Close and/or Personal

Short period of 25% bonus melee damage after landing a hit with this weapon.

 

Crowd Control

Kills with this weapon grant bonus damage for a short time.

 

Danger Close

This weapon gains increased reload and handling when two or more enemies are in close proximity.

 

Exhumed

This weapon gains improved range and handling for a short time after revival.

 

Final Round

The last round in a magazine deals bonus damage.

 

Full Auto

This weapon can be fired in full auto mode.

 

Grenadier

Kills with this weapon reduce the cooldown of your grenade.

 

Infuse

Consume a more powerful Weapon to boost the Attack value of this Weapon.

 

Last Resort

This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.

 

Life Support

Kills with this weapon while critically wounded have a chance to start regenerating health.

 

Performance Bonus

Kills with this weapon have the chance to grant bonus reserve ammo.

 

Rangefinder

Aiming this weapon increases its effective range.

 

Replenish

This weapon's magazine will be refilled whenever you unleash your Super.

 

Rescue Mag

Chance to refill this weapon's magazine when critically wounded.

 

Surrounded

This weapon gains bonus damage when three or more enemies are in close proximity.

 

Underdog

This weapon gains a boost to range and handling when health is low.

 

Void

This weapon causes Void damage.

 

Selectable Perks 1

Accurized Ballistics

More range and impact. Increased recoil.

 

Aggressive Ballistics

More predictable recoil. Enhanced impact. Shorter range and more recoil.

 

CQB Ballistics

Greatly reduced recoil. Significant penalty to range.

 

Field Choke

More range and impact. Increased recoil.

 

Linear Compensator

More predictable recoil. Slight boosts to range and impact. More recoil.

 

Smart Drift Control

Predictable and controllable recoil. Penalty to range.

 

Smooth Ballistics

Increased recoil. Boost to range.

 

Soft Ballistics

Less recoil. Penalty to Impact.

 

Selectable Perks 2

Demotion

This weapon has a chance to stun Fallen Captains.

 

Disciplinarian

This weapon deals a small amount of bonus damage to Fallen enemies.

 

Fitted Stock

Increases weapon stability.

 

Flared Magwell

Reload this weapon even faster.

 

Hand-laid Stock

Increased Stability Reduced Range

 

Hannibal

This weapon deals bonus damage against Cabal Centurions.

 

High Caliber Rounds

Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.

 

Injection Mold

Increased Stability, Faster Handling Reduced Range

 

Lightweight

When held, this weapon grants +2 character Agility.

 

Malleus Maleficarum

This weapon deals bonus damage against Hive Wizards.

 

Mutiny

This weapon deals bonus damage against Fallen Captains.

 

Oiled Frame

Faster Reload Reduced Range

 

Quickdraw

This weapon can be drawn unbelievably fast.

 

Reinforced Barrel

Increased Range Reduced Stability

 

Rifled Barrel

Increased Range Slower Reload

 

Single Point Sling

Switch weapons faster. Move quicker while aiming.

 

Smallbore

Increased Range and Stability Slower Reload, Reduced Magazine Size

 

Sword of Aegeus

This weapon deals bonus damage against Vex Minotaurs.

 

Will of Light

This weapon deals bonus damage against Taken enemies.

 

 

Multiplier and Archetype

 

 

( Note: These are the ranges of values for each Archetype. Each Shotgun has its own values, but will fall between the ranges of its matching archetype)

Archetype RPM Damage Range (meters) Stability ADS (seconds) Reload (seconds per round) Magazine (rounds) Max Ammo
Balanced 64 190 5.62-5.98 31-49 0.27-0.30 0.62-0.75 3-6 6-13
Lightweight 90 176 5.42-5.78 26-44 0.233-0.264 0.53-0.62 3-6 3-10
Precise 53 205 5.92-6.28 31-49 0.287-0.313 0.60-0.72 3-6 5-12
Powerful 45 219 6.22-6.58 11-29 0.303-0.333 0.69-0.85 3-6 4-11

 

 

 

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