Bane of the Taken

Attack

300

Rate of Fire

59

Impact

61

Range

30

Stability

22

Reload

31

Magazine

23

Bane of the Taken is a Machine Guns in Destiny.

 

 

The king is dead.

 

Bane of the Taken Information

  • Archetype: ??
  • Upgraded With: ??
  • Note: ??

 

 

Bane of the Taken Location / Where to Find

 

 

Primary Perks

Army of One

Quick unassisted kills with this weapon reduce grenade and melee cooldown.

 

Counterbalance

This weapon has increased stability.

 

Crowd Control

Kills with this weapon grant bonus damage for a short time.

 

Danger Close

This weapon gains increased reload and handling when two or more enemies are in close proximity.

 

Eye of the Storm

This weapon becomes more accurate as your health gets lower.

 

Feeding Frenzy

Kills with this weapon increase reload speed for a short time.

 

Grenadier

Kills with this weapon reduce the cooldown of your grenade.

 

Guerilla Fighter

Increased accuracy, handling and damage resistance when shooting this weapon from behind cover.

 

Hidden Hand

This weapon gains better target acquisition.

 

Hip Fire

This weapon has bonus accuracy while firing from the hip.

 

Hot Swap

Readying this weapon grants a brief period of bonus accuracy.

 

Infuse

Consume a more powerful Weapon to boost the Attack value of this Weapon.

 

Last Resort

This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.

 

Life Support

Kills with this weapon while critically wounded have a chance to start regenerating health.

 

Persistence

This weapon grows more accurate the longer it is fired.

 

Rangefinder

Aiming this weapon increases its effective range.

 

Spray and Play

Increases the reload speed of this weapon when its mag is empty.

 

Surrounded

This weapon gains bonus damage when three or more enemies are in close proximity.

 

Underdog

This weapon gains a boost to range and handling when health is low.

 

Void

This weapon causes Void damage.

 

Selectable Perks 1

Accurized Ballistics

More range and impact. Increased recoil.

 

Aggressive Ballistics

More predictable recoil. Enhanced impact. Shorter range and more recoil.

 

CQB Ballistics

Greatly reduced recoil. Significant penalty to range.

 

Field Choke

More range and impact. Increased recoil.

 

Linear Compensator

More predictable recoil. Slight boosts to range and impact. More recoil.

 

Smart Drift Control

Predictable and controllable recoil. Penalty to range.

 

Smooth Ballistics

Increased recoil. Boost to range.

 

Soft Ballistics

Less recoil. Penalty to Impact.

 

Selectable Perks 2

Armor Piercing Rounds

These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling.

 

Braced Frame

Increased Stability Reduced Magazine Size

 

Fitted Stock

Increases weapon stability.

 

Hand-laid Stock

Increased Stability Reduced Range

 

High Caliber Rounds

Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.

 

Injection Mold

Increased Stability, Faster Handling Reduced Range

 

Oiled Frame

Faster Reload Reduced Range

 

Perfect Balance

This weapon has extremely low recoil.

 

Quickdraw

This weapon can be drawn unbelievably fast.

 

Reinforced Barrel

Increased Range Reduced Stability

 

Rifled Barrel

Increased Range Slower Reload

 

Skip Rounds

Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.

 

Smallbore

Increased Range and Stability Slower Reload, Reduced Magazine Size

 

Speed Reload

Reload this weapon quickly.

 

Selectable Perks 3

Blue Chroma

Activates a Blue Chroma glow.

 

Deactivate Chroma

Deactivates Chroma glow and randomly resets the Chroma node. Any active Chroma on this item will be lost.

 

Green Chroma

Activates a Green Chroma glow.

 

Magenta Chroma

Activates a Magenta Chroma glow.

 

Orange Chroma

Activates an Orange Chroma glow.

 

Red Chroma

Activates a Red Chroma glow.

 

White Chroma

Activates a White Chroma glow.

 

Yellow Chroma

Activates a Yellow Chroma glow.

 

 

Multiplier and Archetype

 

 

Archetype RPM Damage Range (meters) Stability ADS (seconds) Reload (seconds) Magazine (rounds) Max Ammo
Balanced 600 23.8 22.6-24.9 31-49 0.402-0.432 5.02-5.43 46-58 ??
Stable 360 39.7 22.0-24.2 41-59 0.432-0.468 5.13-5.57 27-35 ??
Precise 450 31.7 24.5-26.8 31-49 0.420-0.448 4.92-5.31 34-44 ??
Rapid 900 15.9 20.8-23.0 11-29 0.402-0.432 4.82-5.20 69-87 ??
Powerful 300 47.6 26.4-28.7 11-29 0.437-0.468 5.24-5.69 23-29 ??

 

 

|  Bandit Mk. 24  |

 

 




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