Bad Seed Down

Attack

130

Rate of Fire

66

Impact

14

Range

44

Stability

59

Reload

67

Magazine

30

Bad Seed Down is a Pulse Rifles in Destiny.

 

 

A manufacturing defect cracked the frame and fused its systems – and somehow made it deadlier.

 

Bad Seed Down Information

  • Archetype: ??
  • Upgraded With: ??
  • Note: ??

 

 

Bad Seed Down Location / Where to Find

  • Unknown

    This item can drop in situationally dependent ways.

  • Vanguard Quartermaster

    Vanguard Quartermaster Roni 55-30 sometimes sells this item in the Tower.

 

 

Primary Perks

Ascend

Increases the Attack value of this weapon to the highest available in Year 1.

 

Feeding Frenzy

Kills with this weapon increase reload speed for a short time.

 

Full Auto

This weapon can be fired in full auto mode.

 

Glass Half Full

The bottom half of each magazine causes additional damage.

 

Grenadier

Kills with this weapon reduce the cooldown of your grenade.

 

Headseeker

Body shots with this weapon increase precision damage for a short time.

 

Hip Fire

This weapon has bonus accuracy while firing from the hip.

 

Kinetic

This weapon causes Kinetic damage.

 

Rangefinder

Aiming this weapon increases its effective range.

 

Reactive Reload

Reloading this weapon after a kill grants a damage bonus for a short time.

 

Secret Round

Missing a shot from this weapon's burst will fire a fourth shot.

 

Spray and Play

Increases the reload speed of this weapon when its mag is empty.

 

Third Eye

Radar stays active while aiming down this weapon's sights.

 

Selectable Perks 1

Focus Lens FLA5

Sharpshooter scope. Long range, with enhanced target acquisition. Surprisingly light.

 

Focus Lens FLS2

Agile scope. Modest zoom. Light and snappy.

 

QuickDraw IS

Agile sight. Lightning-fast handling.

 

Ranged Lens RLR5

Precision scope. Superb effective range. Heavy, with poor recoil control.

 

Red Dot-OAS

Snapshot sight. Enhanced target acquisition.

 

Red Dot-OES

Agile sight. For smooth engagement in close quarters.

 

Red Dot-ORES

Flexible sight. Enhances handling, range, and recoil control.

 

Red Dot-ORS

Accurized sight. For precise fire.

 

Red Dot-ORS1

Precision sight. Highest zoom in class. Enhanced range.

 

TrueSight IS

Flexible sight. Light, with good recoil control. Strong target acquisition.

 

Selectable Perks 2

Extended Mag

A larger magazine.

 

Field Scout

Increases carried Ammo capacity.

 

Flared Magwell

Reload this weapon even faster.

 

Hammer Forged

Improved range and accuracy.

 

High Caliber Rounds

Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.

 

Lightweight

When held, this weapon grants +2 character Agility.

 

Perfect Balance

This weapon has extremely low recoil.

 

Skip Rounds

Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.

 

Snapshot

Aiming this weapon is incredibly fast.

 

 

Multiplier and Archetype

 

 

( Note: These are the ranges of values for each Archetype. Each Pulse Rifle has its own values, but will fall between the ranges of its matching archetype)

Archetype RPM Damage Range (meters) Stability ADS (seconds) Reload (seconds) Magazine (rounds) Max Ammo
Balanced 360 15.4 27.1-29.9 41-59 0.27-0.30 2.47-2.71 27-33 ?
Lightweight 415 13.4 25.6-28.3 36-54 0.232-0.264 2.25-2.45 18-24 ?
Stable 318 17.5 26.4-29.1 71-89 0.30-0.333 2.53-2.78 24-3 ?
Precise 360 15.4 29.4-32.1 41-59 0.288-0.313 2.41-2.64 21-27 ?
Rapid 450 12.2 24.9-27.7 31-49 0.32-0.348 2.66-2.94 27-30 ?
Marksman 318 17.5 31.7-34.4 36-54 0.303-0.333 2.59-2.85 21-24 ?

 

 

 

|  Bandit Mk. 24  |

 

 




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