Up For Anything

Attack

140

Rate of Fire

88

Impact

8

Range

27

Stability

70

Reload

59

Magazine

38

Up For Anything is a Auto Rifles in Destiny.

 

 

Risk is its own reward.

 

Up For Anything Information

  • Archetype: ??
  • Upgraded With: ??
  • Note: ??

 

 

Up For Anything Location / Where to Find

 

 

Primary Perks

Ascend

Increases the Attack value of this weapon to the highest available in Year 1.

 

Cascade

Melee kills automatically reload a portion of this weapon's magazine.

 

Counterbalance

This weapon has increased stability.

 

Crowd Control

Kills with this weapon grant bonus damage for a short time.

 

Glass Half Full

The bottom half of each magazine causes additional damage.

 

Grenadier

Kills with this weapon reduce the cooldown of your grenade.

 

Hip Fire

This weapon has bonus accuracy while firing from the hip.

 

Kinetic

This weapon causes Kinetic damage.

 

Persistence

This weapon grows more accurate the longer it is fired.

 

Rangefinder

Aiming this weapon increases its effective range.

 

Reactive Reload

Reloading this weapon after a kill grants a damage bonus for a short time.

 

Spray and Play

Increases the reload speed of this weapon when its mag is empty.

 

Third Eye

Radar stays active while aiming down this weapon's sights.

 

Selectable Perks 1

Focus Lens FLS2

Agile scope. Modest zoom. Light and snappy.

 

QuickDraw IS

Agile sight. Lightning-fast handling.

 

Ranged Lens RLS3

Mid-range scope. Good effective range and recoil control. Heavy and slow.

 

Red Dot-OAS

Snapshot sight. Enhanced target acquisition.

 

Red Dot-ORES

Flexible sight. Enhances handling, range, and recoil control.

 

Red Dot-ORS

Accurized sight. For precise fire.

 

Red Dot-ORS1

Precision sight. Highest zoom in class. Enhanced range.

 

SteadyHand IS

Stable sight. Optimized for excellent recoil control.

 

SureShot IS

Snapshot sight. Excellent handling. Superb target acquisition.

 

TrueSight IS

Flexible sight. Light, with good recoil control. Strong target acquisition.

 

Selectable Perks 2

Field Scout

Increases carried Ammo capacity.

 

Fitted Stock

Increases weapon stability.

 

Hammer Forged

Improved range and accuracy.

 

High Caliber Rounds

Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.

 

Lightweight

When held, this weapon grants +2 character Agility.

 

Perfect Balance

This weapon has extremely low recoil.

 

Single Point Sling

Switch weapons faster. Move quicker while aiming.

 

Skip Rounds

Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling.

 

Snapshot

Aiming this weapon is incredibly fast.

 

 

Multiplier and Archetype

 

 

( Note: These are the ranges of values for each Archetype. Each Auto Rifle has its own values, but will fall between the ranges of its matching archetype)

Archetype RPM Damage Range (meters) Stability ADS (seconds) Reload (seconds) Magazine (rounds) Max Ammo
Balanced 450 16.1 22.6-24.9 31-49 0.27-0.30 2.47-2.71 ? ?
Lightweight 600 12.1 21.5-23.7 26-44 0.232-0.264 2.25-2.45 ? ?
Stable 600 12.1 22-4-24.3 61-79 0.30-0.333 2.53-2.78 ? ?
Precise 450 16.1 24.5-26.8 31-49 0.287-0.317 2.41-2.63 ? ?
Rapid 900 8.1 20.8-23 11-29 0.27-0.30 2.35-2.56 ? ?

 

 

 

|  Ruin Wings  |

 

 




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