Nightstalker is an upcoming subclass for the Hunters in Destiny. It will be released with The Taken King DLC on September 15, 2015 as shown at E3 2015.
The Nightstalker subclass will be equipped with the ability to torment and delay the attacks of the charging enemy. The class will be unlocked after completing a quest in The Taken King

Name
Type
Description

Spike Grenade

Attack
A grenade that attaches to any surface and emits a torrent of damaging void light.

Skip Grenade

Attack
A grenade which splits on impact, creating multiple projectiles which seek enemies.

Arcbolt Grenade

Attack
A grenade that chains bolts of lightning to nearby enemies.

Double Jump

Movement
Jump a second time after leaving the ground.

Higher Jump

Movement
Upgrades Double Jump for even greater height.

Better Control

Movement
Upgrades Double Jump for better directional control while in the air.

Triple Jump

Movement
Upgrades Double Jump with a third jump.

Shadowshot

Super
Tether a large group of foes to a Void Anchor, slowing and silencing them for your fireteam.

Inextricable

Super
A portion of damage taken by one tethered target is passed to all other tethered targets.

Wait For It

Super
Shadowshot creates a proximity tether that triggers when targets are close.

Gloamranger

Super
Unite your allies! Reduces incoming damage and buffs outgoing damage for your tethered Fireteam.

Smoke

Melee
Throw smoke to slow and disorient those within its cloud.

Smog

Melee
Significantly increase the size of Smoke, allowing you to affect multiple targets.

Envenomed

Melee
Adds a toxin that suffocates enemies within smoke.

Snare

Melee
Allows Smoke to stick to surfaces, detonating when enemies are near.

Path Forgotten

Passive
Training focused on toughness and speed. +2 Armor, +2 Agility

Path Forbidden

Passive
Training focused on battle recovery and speed. +2 Recovery, +2 Agility

Path Unknown

Passive
Training focused on battle recovery and toughness. +2 Recovery, +2 Armor

Uncanny Archer

Passive
Every target tethered increases your Armor and Recovery stats by 1 until Shadowshot is next recharged. Reduced time until next Shadowshot.

Shadowtrapper

Passive
Tethers have increased range, duration and potency.

Well Provisioned

Passive
Gain an additional Grenade and significantly increase grenade durations.

Way of the Drifter

Passive
Training focused on all attributes. +1 Recovery, +2 Armor, +2 Agility

Way of the Fearless

Passive
Training focused on toughness at all costs. +5 Armor

Way of the Nomad

Passive
Training focused on maximum battle recovery. +4 Recovery, +1 Agility

Keen Scout

Passive
Sneak faster, gain Enhanced Motion Tracker and Mark targets you damage. Allies get waypoints to marks.

Rapid Shot

Passive
After firing your initial Shadowshot arrow, you may fire up to two explosive arrows in quick succession.

Shadestep

Passive
Gain an evade on Crouch, Crouch.

Grid View

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